Animation is key in a sport game, especially a tennis game. There’s real choreography that has to be reproduced. Motion capture lets us do that as faithfully as possible. Instead of working with an actor, we wanted to work with a real professional tennis player who could make all the shots you can see in an actual tennis match. We placed about thirty cameras around the court, which let us capture the player’s movements, with all of the details and quick moves that makes it all realistic. For Tennis World Tour, we organised several sessions like that. The first was filmed in the studio, where we recorded the basic movements for the game. For the other, we wanted to do the filming on a real tennis court so Maxime, our player, could play for real, without pulling his shots, and have the right dynamics when running, serving and chasing down balls… so we could have the real dynamics of a tennis player reproduced in the game. We had about ten people around Maxime, directing him, helping him by throwing him the balls, for example, and also making sure that the data being captured can be used in the game. Each motion capture session could last up to 8 hours. We made sure we gave Maxime the most physically challenging shots at the start of the day, when he was well-rested. And we finished the day with acting takes: that’s what you will see in the cutscenes, between points, in the replays, etc. For us, this search for realism and authenticity is the best way to make sure players can picture themselves in the skin of a real tennis player.