Nintendo recently gave us another look at
Mario Tennis Aces, and it offers a pretty good overview of the new mechanics coming
to the game. But for as comprehensive it is, we can always
go deeper. That’s what the analysis machine is for,
right? But before we start, keep in mind that we
already did a very comprehensive analysis of the previous trailer–so make sure to give
it a watch if you haven’t already–as we’ll only be covering the new stuff here. And with that, let’s get started. And let’s begin with the characters. Because along with the 5 we knew about previously,
being Mario, Luigi, Wario, Waluigi, and DK, we now know that they’ll be joined by Peach,
Daily, Yoshi, Rosalina,Toad, Bowser,Toadette, Bowser Jr, Boo, and a Chain Chomp–even if
we sadly only see him in action for a single scene, bounding around with his chain dragging
behind him. So that makes for 15 characters total. And there’s more to come, as the announcer
clarified that there are “More than 15 playable characters,” meaning there has to be at
least 16 characters total–but could there be even more, and if so how many could there
be? So who could they be? Obviously, that’s impossible to say–but
that’s not going to stop us from trying. Okay, so trailer reveals the characters in
groups of 3–which by itself, doesn’t mean a whole lot. Except that the character selection screen
of Mario Tennis: Ultra Smash was also laid out in rows of 3–and we’ve already established
that the two games share more than just a few similarities. So if Aces’s Character Selection screen
follows a similar layout consisting of rows of 3, the 15 characters we currently know
about will fit within 5 rows. But since we know there are at least 16 characters,
that would necessitate at least another row–making room for 3 more slots. Or 18 characters total. Now I know what you’re thinking–what about
that giant “Random” button that arbitrarily takes up 2 slots all by itself in Ultra Smash. Couldn’t that do the same thing in Aces? And sure, it could. But here’s the thing–we already know Aces
is getting additional unlockable characters via the online tournaments–including this
mysterious fellow, who certainly isn’t a Koopa Troopa. Which means the character selection screen
has to be designed to accommodate an ever-expanding roster–which means that random button would
be changing locations constantly if it works like it did in Ultra–which is why we think
it’ll either be given its own permanent slot outside of the roster, or relegated to
a button press or something. Basically, what we’re getting at is we think
any additional rows wouldn’t have potential character slots filled by the Random icon–which
is why 6 rows could mean a potential 18 characters. But that doesn’t mean there still couldn’t
be gaps–especially since the future tournament characters could be used to fill in those
gaps right? So maybe it’s pointless to try and predict
the roster size and I’m just wasting your time, But there’s another reason why I expect
more than just 1 more character. Because while Ultra Smash did have 16 characters
total itself, we didn’t find out the final 4–all of which were unlockables–until the
final few weeks before the game’s release. And since we’re still 3 months out from
Mario Tennis Aces, that suggests that the 15 characters we’ve seen are all available
from the start. And since we know there’s at least 1 character
left–they could be an unlockable one. And probably not the only one, because Ultra
Smash had 4, and I’d expect Aces to at least match that–which could put us at a potential
roster size of 19, including the 15 characters we know about. But if we go with our 3 characters per row
theory, that would necessitate the addition of a 7th row, making for a possible 21 character
slots–it might sound like a lot, but it’s only 3 more characters than the series’
previous record, being Power Tennis’s 21. But then again, it’s possible any extra
space in a row could be filled by downloadable Tournament Characters. Anyways, with a potential 4 to 7 characters
left to be revealed–who could they be? Well, we may already have some idea.. Because as you might have also noticed, the
roster in Aces is incredibly similar to the Ultra Smash…in that it’s identical, except
for the addition of Chain Chomp–and the absence of two characters: Dry Bowser & Sprixie, both
of which were unlockables in the original game. So we would be shocked if they both didn’t
return–and very likely as unlockable characters again, like before, which explains why they
haven’t been revealed yet. So that’s 2 Unlockable slots filled, leaving
a potential 2-5 left–going by our theories. So who could be left? Well, there’s still the Petey Piranha idea
from our past analysis–even if they’d have to shrink him down for the main game. But who else? Well, we’ll have a bit more on that later. But there’s one more interesting thing to
note about the roster–because while most of characters are confirmed to be back, they’re
not all quite the same as before. Because Rosalina, Toadette, and Bowser Jr
have all been reclassified. In Ultra Smash, Rosalina was a Power player,
but she’s now Tricky. Toadette used to be Tricky, but is now Technical,
and Bowser Jr used to be Tricky but is now defensive. But the changes kind of makes sense when you
consider that Ultra Smash already had 4 Power players–the most of any category–and Chain
Chomp would have made it 5. So they changed Rosalina to Tricky in order
to keep the amount of Power players at 4, but since that would have then made for 4
Tricky Players including Boo, Toadette & Bowser Jr were changed to fill in the gaps elsewhere. Whew, that’s quite enough about characters
for now, so let’s talk about those new mechanics! Now the trailer already did a pretty good
job of going over the basics of the four main new maneuvers–but there’s a few intricacies
it didn’t quite delve into. Now as you probably already know, the new
maneuvers all revolve around the Energy Gauge, with each of these four maneuvers either using
up some of that energy, or adding to it! Now you probably knew that much from the trailer–but
we went the extra mile by pulling out our protractor in order to figure out exactly
how much energy is either added or taken away for each one. Now as the narrator in the trailer revealed,
the energy gauge automatically fills up during a rally, with each hit adding a small amount. And we measured that amount to be about 3%
each time, meaning you’ll have to hit the ball roughly 37 times to fill your gauge with
basic returns. However, what the narrator didn’t reveal
is that using Charged Shots will fill it even faster–in this case, a charge 2/3 of a second
long added 15% to the gauge–or 12% more than a normal shot! But it does seem like it’ll have to be a
fully charged shot to get this benefit, as we can see Mario attempt several partial charges
with no apparent energy boost. But there’s an even faster way to build
energy: Trick Shots. These fancy moves allow you to leap across
the court right to the ball–if you time it right and gauge the distance correctly, that
is. If you pull it off correctly, a yellow glow
will appear around your character as they one of several cool moves on their way to
the ball–Both Mario and Peach demonstrate the Vault, whereas Mario also demonstrates
the hand spin, and Peach shows off the Ribbon Fling and Twirl–but no matter which you use,
they all seem to restore the same amount of energy. 33%–as long as you nail it. But what happens if you don’t? Well, we have Wario here to demonstrate just
that, where the circle doesn’t appear and he helplessly slides toward the ball–and
even though he still hits it,. He burned up 10% of his energy doing so. And when Wario tries it again, he misses the
ball entirely–so yeah, timing and placement are important! And speaking of placement, let’s move onto
the next new ability: Zone Shots. These allow you to completely freeze the action
while you aim the ball exactly where you want it to go with motion controls before unleashing
it. A black border appears around the screen whenever
one’s in use. But in order to use a Zone Shot, you’re
going to have to use up a fair chunk of your energy gauge–at the least. You see, the moment you activate it, you’ll
instantly lose 25% of your energy. You then have exactly one second to aim your
shot before even you start to burn through more of your energy at a rate of 25% every
second. Which means, with a full power meter, you’ll
have 4 seconds max to fire off your shot. Unfortunately, the trailer doesn’t show
what happens if you run out of energy while aiming–perhaps it’ll just shoot the ball
at the spot you aimed at last, or perhaps you’ll fail to do a Zone Shot at all–it’s
hard to say. Now Zone Shots aren’t just difficult for
your opponent to get to, but also pretty dangerous if they do. Because unless they block it with a perfectly-timed
swing, their racket’s going to take some damage. Each racket can take 3 hits before it breaks,
automatically losing you the point. And even worse, you only have a set amount
of racquets too, and once you run out, it’s Game Over. So think of it this way: if the racket’s
meter is your health bar then the amount of racquets remaining are your lives. But as I mentioned, defenders can Block a
Zone Shot with a perfectly timed swing–which will be essential if your racket’s on its
last legs. However, because of this, it seems unlikely
that you’ll be able to return the shot with a Charged hit, which makes it even easier
for your opponent to return it. Yeah, Zone Shots aren’t something to be
taken lightly! And that goes double for Special Shots–which
is what happens if you unleash a Zone Shot with a full energy gauge. They’re so special in fact that every character
has a unique animation for it. Mario flips through the air, Yoshi grows the
wings from Mario World to fly around with a Rainbow tail, Peach grows a big heart, Rosalina
fires off some Lumas, and Waluigi…does the Tango? Yeah, that’s my boy. Now despite the theatrics, Special Shots work
almost identically to Zone Shots, except for two things. For one, they’re much more powerful, and
can potentially destroy an opponent’s racket in a single hit–even if they’re at full
health. However, they can still be blocked with a
perfectly timed swing–but check out how far back it knocks Wario! But that extra power doesn’t come free,
they also use a lot more energy! It still consumes 25% instantly for that first
second of grace period, followed by another 25% every second thereafter–but on top of
it all, it consume another 35% as soon as you fire it off. So given this, we’re not quite sure what
happens if you hold on off firing your shot until it’s lower than 35% –maybe it’ll
force you to take the shot whether you’re ready or not, or maybe it’ll end up weaker,
like a standard Zone Shot? We think that might be the case, otherwise
why wouldn’t it just take off the entire 60% at once ? Okay, so we’ve covered 3 of the 4 main new
mechanics–but there’s one more left: Zone Speed. It’s basically bullet time, slowing down
the action making it easier for you to get to ball in time–but it’ll use up 10% of
your energy gauge for every second you use it. And that pretty much covers it for all the
new moves–but what if you don’t want to play with them at all? Well, as Nintendo revealed, you can use Simple
Rules to focus on the core tennis action–which means there’s no more energy meter either But interestingly, as part of this, we can
see what appears to be the same stadium shown before–but now, during the day time. Which loandbehold, is practically identical
to the one from Ultra Smash, as we pointed out in our previous analysis–only now with
a few small tweaks, like a few additional banners. Also, as in Ultra Smash, we can see the stadium
will support a variety of surface types including Grass, Hard, and Clay–and we’d be surprised
if most of the others didn’t return too Furthermore, since the trailer also shows
the Forest Court being played in this mode, it seems all of the courts should be available
regardless of which mode you choose. Alright, now let’s move onto Story Mode,
because even though the trailer didn’t focus on it too much, it did provide a few additional
glimpses of what to expect for it. And let’s start off what our first look
at a new Ruins Stage–which is actually called Bask Ruins based on the introductory cutscene
that plays before the challenge there. If we take a close look at the picture here,
we can see a pair of vultures that apparently live here–which seems to be a common setting
for them in Mario games. And based on the background, we can tell exactly
where it’ll take place on the World Map from on the previous trailer–right here,
making it the 2nd main stop on your journey. Here, the Ant Trooper enemies from Super Mario
3D World act as the Line Umpires and a Conkdor as the Chair Umpire–despite the notable lack
of chair. The court itself is made of sand with ropes
filling acting as the line markings. And the net has a neat Sand Dune-like shape
at the base with what appears to be a decorative snake on the posts to either side. Shortly after, we’re introduced to ANOTHER
brand new court, but this time in a cold, snowy region in what appears to be the courtyard
of a small town, based on the brick surface, the fences surrounding the court, the fact
that the Toad Umpire is using a mailbox as his chair, and even some of the spectators
are sitting on park benches or around a picnic table. It’s a pretty quaint setting. Oh, and we can see Toads acting as the line
umpires–including some that appear to be…Snow Toads? But the poor one back here looks like it got
destroyed at some point–so maybe, they’re interactive and will fall apart if the ball
hits them? As for where this course takes place–well,
we’re not entirely sure, although based on the fact we can see snow around parts of
the giant mountain here makes us think it’ll probably take place somewhere on or near it–perhaps
in the recessed center? And that might be it for new courts for now–but
we do another look at the forest court from the previous trailer, which reveals that the
trees actually move in the wind. And this time, we can see what the Warp Pipes
actually do–and as expected, Piranha Plants will pop out to interfere, spitting the ball
back at whoever hit it at them. And speaking of those Piranha Plant warp pipes–we’ve
only seen them appear on this court within the context of the story mode, as every other
time we’ve seen them, it’s been just a normal net. Which could mean one of two things: Either
that the courts in Story Mode feature additional gimmicks–or more likely, that you’ll be
able to toggle the gimmicks on and off, as in Mario Power Tennis Next up, we also get another look at the Forest
Ruins court–but this time without the Petey Piranha boss fight, confirming, unsurprisingly,
that it can be used in exhibition matches. In which case, the net is held up by a pair
of vines, a piranha plant acts as the Chair Umpire, and the Muncher plants are the line
ones. Finally, we get a look at what appears to
be another Story Mode challenge or mini game, similar to the Piranha Plant one from the
previous trailer. This time the setting appears to be an a dimly
lit interior of some kind of building with a giant mirror ahead, that features two blue
orbs that slowly move around. When Mario hits a ball at it, it bounces back
with a high arch–but what’s the goal here? Well, we can see that the game counts the
hit as a rally, and adds energy to Mario’s meter–so maybe the goal involves filling
it up and using Zone Shots for something–maybe smash through the mirror or something? Or maybe it’s just to keep the ball in play
until the timer runs out. Now based on the fact that this is only half
a court, we doubt it’ll be used in exhibition play–especially since there aren’t any
line markings on the floor either. However, we’d be shocked if there isn’t
a very similar court in a similar setting–just like how the Piranha Plant minigame’s arena
is also a half-court, but has the similar forest and forest ruins stages. And as for where on the World Map it takes
place–well, we’re pretty sure it’ll be in this creepy mansion that we noted on the
World Map in our previous analysis. And that covers it for the new areas–but
there’s another important feature I haven’t mentioned yet. Because normally, Mario’s racquet looks
like this, whereas in Story Mode, we can also see him using a couple more, such as this
one with a green shell replacing the head–and it features 4 Hit Points instead of the usual
3, or this Snowflake one that has 6–and Snowflakes even pop out after hitting the ball. And based on that, we can’t help but wonder
if these rackets might have some kind of elemental attributes as well–like maybe freezing opponents? Or perhaps the rackets tie just tie into the
theme of the area you got them from, with this one potentially being from that cold
town? So it seems that you’ll be able to switch
or upgrade rackets throughout the story mode! Maybe you can buy them with coins you might
earn between matches or something? Oh, and while we’re here–we can see that
the Petey Piranha Boss Battle has a timer, whereas it didn’t in the previous trailer. So it seems you’ll have to beat him within
the time limit–unless the goal is just to last until the timer runs out. Okay, we’re just about done here, but there’s
just a couple more things I wanted to point out. Now in our previous analysis, we did a pretty
thorough breakdown of the audience members–including the fact they wear gear to support their player
of choice, such as the Chain Chomp signs. And as part of that, we can now see they even
react to whether the player they’re rooting for wins or loses. Check out how sad the Penguins get, or how
the Sledge Bro just slowly stomps his feet. Neat. Finally, we promised we’ve circle back to
what other secret characters we think could be waiting. Well, do you remember the Dry Bones–you know,
the guy who introduces the Ruins court. Well, What’s his deal anyway? Well, since he doesn’t appear on the court
itself, we wouldn’t be shocked if he ends up as an unlockable character–perhaps once
you clear out whatever challenges awaits there? Oh, and you know how Koopa Troopa is clearly
coming as a future tournament character? Well, he also appears in the audience as a
fan–so maaaybe some of the others will be playable too. Like Shy Guys, or penguins, or maybe even
Sledge Brothers? Who knows! And with that, we’re finally done covering
everything we could dig up on Mario Tennis Aces. But as usual, let us know if we missed anything
by posting in the comments below. And with that, thanks for watching and make
sure to subscribe to gameXplain for more on Mario Tennis Aces and everything Nintendo
Switch.

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Dennis Veasley

100 thoughts on “Mario Tennis Aces ANALYSIS – Nintendo Direct Breakdown (Secrets & Easter Eggs)”

  1. God I'm so excited for this game! This looks like what ultra smash should have been! I love the new characters, story mode, new minigames, and awesome movesets! This has to be at least over an 8 for IGN!

  2. I DONT CARE WHAT ANYONE SAYS THE ONLY CHARACTER WE NEED IN ACES IS GOOBMBA

    AND WALUIGI. Never forget Waluigi. Yes, I know he's already in Aces.

  3. Why is the US eShop so bad? I can't even add this game to the wishlist or any other game between now and June cuz they're not there!!!

  4. Why does this game have so many power characters? (Rosalina is actually a power character in disguise, and Boo is a technique). There's so many in the game and there's barely any other types. I hope the unlockables are not power characters, like Metal Mario or Pink Gold Peach.

  5. Sports game of the year? 2k, Madden and them will only be minor upgrades. Top spin 5 would have been amazing this generation. The game those developers are working on looks like it's super low budget backyard bargain bin bound… Bummer.

  6. This is also noticeable but In the first direct birdo banner is seen next to yoshi and Wario when they talk about story mode

  7. I really wouldn't mind if they put a bunch of enemies in the character roster. Goombas, bullet bills, shy guys, dry bones. There are so many classics, i wouldn't mind if they heavily outnumber the 'good guys'

  8. This game is shaping up to be another great Mario Tennis. Really hope they don’t use the same old stock images for each character again. I’m tired of seeing Rosalina’s character image from Galaxy for like the tenth time lol.

  9. That story mode court with the giant mirror looks a lot like the room in which you fight King Boo in Super Mario 64 DS to unlock Luigi!

  10. 5:46 “But we went the extra mile by pulling out our protractor for the first time since high school” 😂😂😂

  11. Also keep in mind in that haunted mini game after you hit a shot a 0 popup so must be a rally type mini game.

  12. I honestly don't think Sprixie Princess will return, I mean, it was just a character to promote Super Mario 3D World.

  13. I am just hoping that the winner-error-balance will be more realistic than in previous games. It’s just not very exciting to paint the lines left and right no matter from which position you hit the ball.

  14. I highly doubt the Sprixie Princess has a chance of making it in. She's not relevant on the Switch and neither is she an important Mario character.

  15. I'm really not digging that characters theory thingy. If the princess sprite is a playable character I'd be shocked (nobody knows her nowadays and she never was any relevant anyway). And it's unthinkable to have a UI of 3 characters per row going down forever. It doesn't make any sense.

  16. "So, that makes for 15 characters total. But there's still more to come. As the announcer clarified that there are MORE than 15 playable characters. Meaning, at least, there has to be 16 characters total. And possibly even more. Which makes us wonder, how many characters could there be here in total?"
    You need a better sub editor.

  17. Oh my god customized rackets, court gimmicks, and more. This game is gonna blow every other tennis game away

  18. Hey guys, great vid.

    The court at 13:43 looks like the room in SM64 where you enter Snowmans Land with the mirror, it has the same carpet and checkered floors, perhaps a peaches castle level in the singleplayer campaign? what you reckon?

  19. I personally think the absolute best new thing in this game is the ability to turn off the gimmicks and have a standard tennis match. Every game needs a mode like that. Not because I enjoy the game more like that, but because I am tired of people bitching about not being able to turn it off.

  20. I only played Mario tennis 64🎾 which I loved so much. This looks so good and right down my alley, finally I can play Mario tennis again 😀

  21. Daisy isn't wearing her tennis/golf gear from Mario Sports Mix, Mario Tennis Open, and Mario Golf World Tour. 🙁

  22. The court of the haunted mansion's story mode mission is based of Super Mario 64 DS where you fight against King Boo to save Luigi.

  23. They could have dry bowser again, but I highly doubt the sprixy will be in this one as it’s not really relevant now. Maybe we’ll see someone like Pauline or Cappy (although he’s similar to boo)

  24. Just bring back Alex, Nina, Harry, Clay, and Ace from the stories of the previous Mario Tennis games and I'll buy

  25. What if they add our Mii's as playable characters, which if you think about it, wouldn't be suprizing, mostly because in some other games including mario kart, gave mii as playable characters

  26. 12:58 marios racket is changed to a koopa shell !!!!!!that means theres gona be changeable rackets??maybe .#missed things 4 gamexplain

  27. The fact I have all the Mario Party Ammibos (plus a tool that helps me get work done), I think the computers here are going to be a bit more screwed than Smash Bros >:)

  28. I like how this friggen 5 min trailer gets 20 minutes of analysis, while the 2-and-a-half-minute long Odyssey trailer got a whopping HOUR AND A HALF.

  29. We don’t need a 20-minute analysis for everything, lol.

    I’m super excited for this game, but come on.

    Still love you, though, Andre. 😉

  30. Wow, this might be the most fully fledged mario sports game we’ve seen since super sluggers. I can’t wait to play it, and honestly am excited to see what the future of mario sports games holds as Nintendo really seems to be responding to fan’s wishes lately

  31. Hiya, I just noticed something that is just like treasure for sports. It has all the information linked to all the kinds of sports. Type in Google as: "PlayGuide4U" in case you should also explore it.

  32. So many Nods to 3D world…I'd be surprised if they didn't keep Sprixie Princess. But why is there no Odyssey nods?

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